Latest Development News


Warm greetings to everyone!

I apologize for the infrequent updates here on Itch. I'm still working solo on the project while also juggling a full-time job. Because of that, my time is very limited, and naturally, I prioritize actual development over posting updates.

That’s exactly what I’d like to talk about today.

Development is progressing at its usual pace. There are occasional interruptions - business trips, illnesses - which, unfortunately, are hard to avoid. But I always try to make use of every free minute for the game. For example, during business trips, I work on dialogues and the script. Thanks to that, I’ve now completed a major milestone: all dialogues and scenes have been written. For me, this is a small but meaningful victory, as writing is one of the most energy-consuming parts of development.

As of now, Act 3 contains:

  • 183 A4 pages

  • 43,712 words

This includes story dialogues as well as plans for freeroam events. Of course, revisions will happen and the volume may change over time, but the main textual foundation is already complete.

Now, for something a bit unfortunate but necessary - I’ve had to cut some planned events from the game to avoid excessively prolonging development. It’s a bit sad, but ultimately the right decision.

Currently, most of my time is spent on rendering - especially animations, which are the most resource-heavy part of the process. To use my setup as efficiently as possible, I queue animation renders so that my PC runs non-stop: development during the day, rendering at night. My machine stays on for weeks at a time. With my current hardware, there’s no better way to optimize this.

I’m also actively working on the code. There’s already a playable portion of the game, which helps me monitor scene structure and pacing. Several new features still need testing - something I’ll be tackling soon as well.

Over the past six months, I’ve been feeling the growing pressure of external circumstances beyond my control.
I believe many of you are feeling it too. The world has become incredibly unstable, and the economy is going through serious turbulence — forcing all of us to work harder than ever just to get by. It’s mentally exhausting and deeply disheartening. I want nothing more than to focus on what truly inspires me… but more often than not, it’s not a choice between “want to” and “don’t want to,” but between “have to” and “no other option.”

And yet, despite everything, I continue working on the game.
And you can be 120% sure — I will finish this story. Because I genuinely love doing this. I live and breathe this game. I want to tell you this story in full — from the very first scene to the very last.

Here’s a look at a few shots of the Girls of the Month.
A quick reminder: the voting takes place on my Patreon page - you can cast your vote for your favorite!

These are the renders I share publicly with my followers.
You can also take part in the polls — they’re open to everyone!

If you’d like to be the first to get news and enjoy some nice bonuses, feel free to follow me on social media and other platforms. I post updates every week.  Patreon and Boosty

Thank you for reading this. And thank you for being here with me!

Woundead


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Comments

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(1 edit)

Thanks for explaining. I do not contribute on subscription sites like Patreon or SubscribeStar, so Itch, GOG, and Steam are my usual options for purchasing adult games. It sounds like you're very busy! However, I am pleased to hear that you are dedicated to seeing this story through, somehow, someway. I'm enjoying the story/rendering so far, including the sex scenes.

(+1)

Thank you all for your support and kind words! Quality is of key importance to me, so each time I strive to deliver work that's a level above the last.